Temple Run (2026) – Gameplay (PC UHD) [4K60FPS]

Temple Run (2026) – Gameplay (PC UHD) [4K60FPS]
Poki – https://poki.com/en/g/temple-run
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Gaming PC Specs

►Graphics Card – MSI GeForce RTX 5090 32G VENTUS 3X OC 32GB GDDR7
►CPU – AMD Ryzen 9 9950X3D 4.3GHz
►CPU Cooler – Corsair iCUE LINK Titan 360 RX LCD RGB
►Motherboard – ASUS ROG STRIX X870-F
►RAM – Kingston FURY Beast RGB 64GB DDR5 6400MHz CL32
►SSD – Samsung 990 PRO 4TB
►Power Supply – Corsair RMe Series 2025 RM1000e 1000W
►Case – ASUS ROG Strix Helios GX601
►OS – Windows 11 Pro
►Monitor – ASUS ROG Switft PG27UCDM 4K QD-OLED
►Mouse – Logitech G502 HERO
►Keyboard – Logitech G915 X Lightspeed RGB
►Sound – Razer Leviathan V2 Soundbar
►Capture Card – AVerMedia Live Gamer 4K GC573 RGB
►Chair – Corsair TC500 Luxe Shadow Black

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Contact

►Yahoo Mail – KroneVGames@yahoo.com

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Game Information

Temple Run is a 2011 endless runner video game developed and published by Imangi Studios. The player controls an explorer who has obtained an ancient relic and runs from demonic monkey-like creatures chasing them. The game was initially released for iOS devices on August 4, 2011, and later ported to Android systems on March 27, 2012, and Windows Phone 8 on March 27, 2013.

The game was a commercial success with positive reviews from critics. The success of the game led to a sequel, Temple Run 2. Collaborations with Disney/Pixar led to Temple Run: Brave and Temple Run: Oz, and a third spin-off in development by Scopely titled, Temple Run: Treasure Hunters as a match-three video game. Temple Run also received activity books and a board game. The success of the game also inspired multiple games that copy Temple Run’s gameplay and branding.

In Temple Run, the player controls either Guy Dangerous, an average explorer; Scarlett Fox, an escape artist; Barry Bones, a city police officer; Karma Lee, the fastest runner in the Far East; Montana Smith, the “second greatest explorer ever” (referring to Indiana Jones being the greatest explorer); Francisco Montoya, a Spanish conquistador; or Zack Wonder, a football star.[3] The character chosen embarks on an adventure to seek an ancient and valuable golden idol from an Aztec temple, not realizing that the temple is inhabited by a family of demonic monkeys who want to devour them. As the game is an endless running game, there is no end to the temple; the player plays until the character collides into a large obstacle, falls into the water, or is overtaken by the monkeys, all resulting in a game over.

While the character is running, the player can tilt their device left or right to move the character to either side of the screen to collect coins and/or avoid obstacles. If the player wishes to turn left or right, the touchscreen can be swiped in the corresponding direction. If the player wishes to jump over an object, the screen can be swiped upwards and if they wish to slide under an object, the screen can be swiped downwards. There are three types of coins to be found while the character is running: gold, red, and blue. A gold coin will only add one coin to the player’s total number of coins. Red coins are worth two coins, while blue coins are worth three. The coins can be used to buy and then upgrade power-ups and/or other characters. Coins can also be bought by the player through in-app purchases with payments of actual money.

Temple Run was designed, programmed, and produced by husband-and-wife team Keith Shepherd and Natalia Luckyanova with art by Kiril Tchangov. The game took a total of four months to develop. Development began after the financial failure of Imangi Studios’ previous game, Max Adventure and used that game to prototype Temple Run’s controls. Imangi Studios wanted to make a quick game with simpler controls in contrast to Max Adventure’s dual analog controls.

The game was released on the App Store on August 4, 2011. The game was originally for 99 cents to download, but was switched to freemium prior to December 2011. After the release of its sequel Temple Run 2, the game renamed to Temple Run: Classic.

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#TempleRun

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